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Zoom player max 16.5
Zoom player max 16.5













zoom player max 16.5

  • Doomfist increases his durability by quickly and continually replenishing his overhealth in the midst of combat.
  • Doomfist receives more overhealth from Meteor Strike than from his other abilities, precisely 75 overhealth per enemy hit.
  • After a short delay, the overhealth begins to decay. The overhealth can accumulate up to a maximum of 200, giving Doomfist a maximum of 650 effective health without any other bonuses. When Doomfist deals damage with his abilities, he gains overhealth akin to Lúcio's Sound Barrier.
  • The Best Defense.: Doomfist's passive ability.
  • Like other tanks, he typically takes more damage than other heroes due to his large hitbox. While Doomfist is strong up close, his damage falls off heavily at mid-to-long range, so unless he can close the distance between himself and an enemy, his only option is to use Hand Cannon, a shotgun style weapon with an automatic reload mechanic. helps him to mitigate punishment from the enemy team as long as he can continue dealing damage with his abilities. After casting Meteor Strike, Doomfist becomes invulnerable while choosing his landing location and then drops down, dealing damage in a large area. Power Block is Doomfist's only defensive ability and is used primarily to Empower his gauntlet, allowing him to survive longer and amplifying the effects of his next Rocket Punch with even greater power. Seismic Slam is also a dual-purpose ability that provides both high mobility, reasonable damage, and a large hitbox to gain overhealth from The Best Defense. With his signature ability, Rocket Punch, he is incredibly mobile and can deal damage and knockback to enemies, doing added damage and stunning if they hit a wall.
  • Using an ability to cancel the empowered Rocket Punch charging animation consumes the state, but using primary fire does not.ĭoomfist is a close-combat fighter who excels in taking down enemy targets with his powerful combos.
  • Rocket Punch can be canceled by activating any other ability or pressing primary fire.
  • Rocket Punch's wall-impact trajectory can be altered mid-motion by other knockback effects.
  • If Rocket Punch collides with Charge, Shield Bash, a charging B.O.B., or another Rocket Punch, both participants get knocked down for 2 seconds.
  • Bouncers tend to occur less often as they depend heavily on the shape of nearby geometry.
  • A Bouncer will trigger if a punched target impacts an obstacle in their trajectory path with less than 50% of their hitbox vertically.
  • A Slider will trigger if a punched target impacts a surface at an angle greater than 45° relative to their knockback trajectory.
  • Both are intentional parts of controlling how often and easily punched targets will impact a surface and will only activate if specific conditions are met.
  • Rocket Punch has natural power limiters in the form of what is known as ‘Sliders’ & ‘Bouncers’.
  • An empowered Rocket Punch deals +50% damage, has +50% speed/distance, greatly increased blastback radius, and the wall impact stuns the target for 0.25-0.75 seconds based on charge.
  • Rocket Punch can be empowered by Power Block:.
  • Rocket Punch briefly stuns enemies on initial impact and again for 0.25 seconds if the enemy is knocked against a wall.
  • Mei's Ice Wall, Torbjörn's Deploy Turret, Baptiste's Immortality Field and Lifeweaver's Tree of Life.
  • The following constructs are applicable punch targets to trigger the AoE effects.
  • zoom player max 16.5

    If Rocket Punch connects, it will apply its effects to all targets in an area near the punched target.The punch impact hitbox is roughly the same size as Doomfist.In addition to damage, charge also affects the distance the punch will travel and the distance of the knockback.When facing a tightly packed group, Doomfist leaps out of view, then crashes down to earth with a spectacular Meteor Strike. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch. 3.2.6 Styling on Enemies: Counter the Countersĭoomfist’s cybernetics make him a highly-mobile, powerful frontline fighter.3.2.4 Play Smart, Not Hard: Brains > Brawn!.

    ZOOM PLAYER MAX 16.5 HOW TO

    3.2.2 Maps, Modes, & Engagements: How to Manoeuvre the Battlefield.

    zoom player max 16.5

    3.2.1 Target Prioritisation: Who Should Doomfist Fight?.















    Zoom player max 16.5